 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 03/28/21 22:05:18
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19042
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.062s - DEBUG: Enumerate Adapters...
 +0.062s - *** Adapter [0]: NVIDIA Graphics Device
 +0.062s - 	*** Dedicated Memory: 4186963968
 +0.062s - 	*** Software Adapter: No
 +2.234s - 	*** Direct3D 12 Support: Yes
 +2.234s - 	*** Output: \\.\DISPLAY1
 +2.234s - 		Width = 640 Height = 480 Refresh = 241500000/4028320
 +2.234s - 		Width = 640 Height = 480 Refresh = 241500000/4028320
 +2.234s - 		Width = 800 Height = 600 Refresh = 241500000/4028320
 +2.234s - 		Width = 800 Height = 600 Refresh = 241500000/4028320
 +2.234s - 		Width = 1024 Height = 768 Refresh = 241500000/4028320
 +2.234s - 		Width = 1024 Height = 768 Refresh = 241500000/4028320
 +2.234s - 		Width = 1152 Height = 864 Refresh = 241500000/4028320
 +2.234s - 		Width = 1152 Height = 864 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 600 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 600 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 720 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 720 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 768 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 768 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 800 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 800 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 960 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 960 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 1024 Refresh = 241500000/4028320
 +2.234s - 		Width = 1280 Height = 1024 Refresh = 241500000/4028320
 +2.234s - 		Width = 1360 Height = 768 Refresh = 241500000/4028320
 +2.234s - 		Width = 1360 Height = 768 Refresh = 241500000/4028320
 +2.234s - 		Width = 1366 Height = 768 Refresh = 241500000/4028320
 +2.234s - 		Width = 1366 Height = 768 Refresh = 241500000/4028320
 +2.234s - 		Width = 1400 Height = 1050 Refresh = 241500000/4028320
 +2.234s - 		Width = 1400 Height = 1050 Refresh = 241500000/4028320
 +2.234s - 		Width = 1440 Height = 900 Refresh = 241500000/4028320
 +2.234s - 		Width = 1440 Height = 900 Refresh = 241500000/4028320
 +2.234s - 		Width = 1600 Height = 900 Refresh = 241500000/4028320
 +2.234s - 		Width = 1600 Height = 900 Refresh = 241500000/4028320
 +2.234s - 		Width = 1600 Height = 1200 Refresh = 241500000/4028320
 +2.234s - 		Width = 1600 Height = 1200 Refresh = 241500000/4028320
 +2.234s - 		Width = 1680 Height = 1050 Refresh = 241500000/4028320
 +2.234s - 		Width = 1680 Height = 1050 Refresh = 241500000/4028320
 +2.234s - 		Width = 1792 Height = 1344 Refresh = 241500000/4028320
 +2.234s - 		Width = 1792 Height = 1344 Refresh = 241500000/4028320
 +2.234s - 		Width = 1856 Height = 1392 Refresh = 241500000/4028320
 +2.234s - 		Width = 1856 Height = 1392 Refresh = 241500000/4028320
 +2.234s - 		Width = 1920 Height = 1080 Refresh = 241500000/4028320
 +2.234s - 		Width = 1920 Height = 1080 Refresh = 241500000/4028320
 +2.234s - 		Width = 1920 Height = 1200 Refresh = 241500000/4028320
 +2.234s - 		Width = 1920 Height = 1200 Refresh = 241500000/4028320
 +2.234s - 		Width = 1920 Height = 1440 Refresh = 241500000/4028320
 +2.234s - 		Width = 1920 Height = 1440 Refresh = 241500000/4028320
 +2.234s - 		Width = 2048 Height = 1152 Refresh = 241500000/4028320
 +2.234s - 		Width = 2048 Height = 1152 Refresh = 241500000/4028320
 +2.234s - 		Width = 2560 Height = 1440 Refresh = 241500000/4028320
 +2.234s - *** Adapter [1]: Intel(R) UHD Graphics 750
 +2.234s - 	*** Dedicated Memory: 134217728
 +2.234s - 	*** Software Adapter: No
 +2.406s - 	*** Direct3D 12 Support: Yes
 +2.406s - *** Adapter [2]: Microsoft Basic Render Driver
 +2.406s - 	*** Dedicated Memory: 0
 +2.406s - 	*** Software Adapter: Yes
 +2.422s - 	*** Direct3D 12 Support: Yes
 +2.422s - DEBUG: DX12 Adapter 0 - dedicated memory 4186963968 - maxMemorySize 0
 +2.437s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +2.437s - DEBUG: DX12 FindAdapterMemory NVIDIA Graphics Device vs Graphics Device
 +2.437s - DEBUG: DX12 using Adapter 0 NVIDIA Graphics Device (detectedVideoMemory: 4095)
 +2.437s - DEBUG: DX12 Adapter 0: SharedSystemMemory 2004271104, DedicatedSystemMemory 0, DedicatedVideoMemory 4186963968
 +2.437s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +2.625s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +5.312s - DEBUG: Setting up Scene: 0 Models
 +5.312s - DEBUG: D3D12CreateDevice() - NVIDIA Graphics Device
 +7.687s - DEBUG: Number of detected nodes on device: 1
 +7.687s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +7.687s - DEBUG: MulitSample Enabled: MS4 Q0
 +7.687s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +8.015s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +8.500s - DEBUG: D3D11On12CreateDevice()
 +9.125s - DEBUG: Create D2D/DWrite components.
 +9.156s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +9.156s - DEBUG: Create synchronization objects.
 +9.156s - DEBUG: CreateRootSignature() Generic
 +9.156s - DEBUG: CreateRootSignature() Quad
 +9.156s - DEBUG: CreateRootSignature() Asteroids
 +9.156s - DEBUG: CreateRootSignature() BlurFilter
 +9.156s - DEBUG: CreateCommandSignature()
 +9.156s - DEBUG: CreateGraphicsPipelineState() - All
 +10.531s - DEBUG: Creating Asteroid and Skybox Textures
 +14.562s - DEBUG: Load Skybox
 +14.828s - DEBUG: Blur filter
 +14.937s - DEBUG: sample create
 +14.937s - DEBUG: Create D2D/DWrite objects for rendering text.
 +14.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +14.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +14.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +14.968s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +14.968s - DEBUG: CreateFrameResources() Loop count: 4
 +14.968s - DEBUG: CreateSubsets
 +14.984s - DEBUG: Using 4 subsets per frame.
 +14.984s - DEBUG: Loading Collada Scene
 +15.390s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +15.390s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +15.390s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +15.390s - DEBUG: SceneRenderer: create new Scene
 +30.765s - DEBUG: SceneRenderer: resize buffer
 +30.765s - DEBUG: SceneRenderer: LoadPipeline
 +30.765s - DEBUG: SceneRenderer: CreatePSO
 +30.765s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +30.765s - DEBUG serializedLayout size: 428 buffer: 0000026F3EDC2CD0
 +30.765s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +30.765s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +30.968s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +30.968s - DEBUG: LoadPipeline: Creating Samplers
 +30.968s - DEBUG: SceneRenderer: CreateFrameResources
 +30.968s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +30.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +30.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +30.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +30.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +31.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +31.000s - DEBUG: Creating DX12 Test Window
 +31.453s - DEBUG: Resize called 800 x 600
 +31.484s - DEBUG: CreateSwapChainForHwnd()
 +32.000s - DEBUG: MakeWindowAssociation()
 +32.000s - DEBUG: IDXGISwapChain1->QueryInterface()
 +32.000s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +32.031s - DEBUG: Create depth stencil/view
 +32.031s - DEBUG: Resize Scene
 +32.031s - DEBUG: Entering Main Loop
 +32.031s - DEBUG: Resize called 800 x 600
 +32.047s - DEBUG: Resize Swap Chain Buffers
 +34.500s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +38.890s - DEBUG: Create depth stencil/view
 +39.140s - DEBUG: Resize Scene
 +39.140s - DEBUG: Resize called 800 x 600
 +39.140s - DEBUG: Resize Swap Chain Buffers
 +39.172s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +39.203s - DEBUG: Create depth stencil/view
 +39.203s - DEBUG: Resize Scene
 +56.718s - DEBUG: Resize called 800 x 600
 +56.968s - DEBUG: Resize Swap Chain Buffers
 +56.984s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +57.000s - DEBUG: Create depth stencil/view
 +57.000s - DEBUG: Resize Scene
 +932.187s - DEBUG: stop test, send close message
 +934.687s - DEBUG: Exited Main Loop
 +934.687s - FPS: 7.808224
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 03/28/21 22:20:58
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19042
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.062s - DEBUG: Enumerate Adapters...
 +0.062s - *** Adapter [0]: NVIDIA Graphics Device
 +0.062s - 	*** Dedicated Memory: 4186963968
 +0.062s - 	*** Software Adapter: No
 +1.453s - 	*** Direct3D 12 Support: Yes
 +1.453s - 	*** Output: \\.\DISPLAY1
 +1.484s - 		Width = 640 Height = 480 Refresh = 241500000/4028320
 +1.484s - 		Width = 640 Height = 480 Refresh = 241500000/4028320
 +1.484s - 		Width = 800 Height = 600 Refresh = 241500000/4028320
 +1.484s - 		Width = 800 Height = 600 Refresh = 241500000/4028320
 +1.484s - 		Width = 1024 Height = 768 Refresh = 241500000/4028320
 +1.484s - 		Width = 1024 Height = 768 Refresh = 241500000/4028320
 +1.484s - 		Width = 1152 Height = 864 Refresh = 241500000/4028320
 +1.484s - 		Width = 1152 Height = 864 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 600 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 600 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 720 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 720 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 768 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 768 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 800 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 800 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 960 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 960 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 1024 Refresh = 241500000/4028320
 +1.484s - 		Width = 1280 Height = 1024 Refresh = 241500000/4028320
 +1.484s - 		Width = 1360 Height = 768 Refresh = 241500000/4028320
 +1.484s - 		Width = 1360 Height = 768 Refresh = 241500000/4028320
 +1.484s - 		Width = 1366 Height = 768 Refresh = 241500000/4028320
 +1.484s - 		Width = 1366 Height = 768 Refresh = 241500000/4028320
 +1.484s - 		Width = 1400 Height = 1050 Refresh = 241500000/4028320
 +1.484s - 		Width = 1400 Height = 1050 Refresh = 241500000/4028320
 +1.484s - 		Width = 1440 Height = 900 Refresh = 241500000/4028320
 +1.484s - 		Width = 1440 Height = 900 Refresh = 241500000/4028320
 +1.484s - 		Width = 1600 Height = 900 Refresh = 241500000/4028320
 +1.484s - 		Width = 1600 Height = 900 Refresh = 241500000/4028320
 +1.484s - 		Width = 1600 Height = 1200 Refresh = 241500000/4028320
 +1.484s - 		Width = 1600 Height = 1200 Refresh = 241500000/4028320
 +1.484s - 		Width = 1680 Height = 1050 Refresh = 241500000/4028320
 +1.484s - 		Width = 1680 Height = 1050 Refresh = 241500000/4028320
 +1.484s - 		Width = 1792 Height = 1344 Refresh = 241500000/4028320
 +1.484s - 		Width = 1792 Height = 1344 Refresh = 241500000/4028320
 +1.484s - 		Width = 1856 Height = 1392 Refresh = 241500000/4028320
 +1.484s - 		Width = 1856 Height = 1392 Refresh = 241500000/4028320
 +1.484s - 		Width = 1920 Height = 1080 Refresh = 241500000/4028320
 +1.484s - 		Width = 1920 Height = 1080 Refresh = 241500000/4028320
 +1.484s - 		Width = 1920 Height = 1200 Refresh = 241500000/4028320
 +1.484s - 		Width = 1920 Height = 1200 Refresh = 241500000/4028320
 +1.484s - 		Width = 1920 Height = 1440 Refresh = 241500000/4028320
 +1.484s - 		Width = 1920 Height = 1440 Refresh = 241500000/4028320
 +1.484s - 		Width = 2048 Height = 1152 Refresh = 241500000/4028320
 +1.484s - 		Width = 2048 Height = 1152 Refresh = 241500000/4028320
 +1.484s - 		Width = 2560 Height = 1440 Refresh = 241500000/4028320
 +1.484s - *** Adapter [1]: Intel(R) UHD Graphics 750
 +1.484s - 	*** Dedicated Memory: 134217728
 +1.484s - 	*** Software Adapter: No
 +4.140s - 	*** Direct3D 12 Support: Yes
 +4.140s - *** Adapter [2]: Microsoft Basic Render Driver
 +4.140s - 	*** Dedicated Memory: 0
 +4.140s - 	*** Software Adapter: Yes
 +4.328s - 	*** Direct3D 12 Support: Yes
 +4.328s - DEBUG: DX12 Adapter 0 - dedicated memory 4186963968 - maxMemorySize 0
 +4.422s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +4.422s - DEBUG: DX12 FindAdapterMemory NVIDIA Graphics Device vs Graphics Device
 +4.422s - DEBUG: DX12 using Adapter 0 NVIDIA Graphics Device (detectedVideoMemory: 4095)
 +4.422s - DEBUG: DX12 Adapter 0: SharedSystemMemory 2004271104, DedicatedSystemMemory 0, DedicatedVideoMemory 4186963968
 +4.422s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +4.422s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +4.875s - DEBUG: Setting up Scene: 0 Models
 +4.875s - DEBUG: D3D12CreateDevice() - NVIDIA Graphics Device
 +4.984s - DEBUG: Number of detected nodes on device: 1
 +4.984s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +4.984s - DEBUG: MulitSample Enabled: MS4 Q0
 +4.984s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +5.000s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +5.031s - DEBUG: D3D11On12CreateDevice()
 +5.125s - DEBUG: Create D2D/DWrite components.
 +5.140s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +5.140s - DEBUG: Create synchronization objects.
 +5.140s - DEBUG: CreateRootSignature() Generic
 +5.140s - DEBUG: CreateRootSignature() Quad
 +5.140s - DEBUG: CreateRootSignature() Asteroids
 +5.140s - DEBUG: CreateRootSignature() BlurFilter
 +5.140s - DEBUG: CreateCommandSignature()
 +5.140s - DEBUG: CreateGraphicsPipelineState() - All
 +5.172s - DEBUG: Creating Asteroid and Skybox Textures
 +5.172s - DEBUG: Load Skybox
 +5.234s - DEBUG: Blur filter
 +5.234s - DEBUG: sample create
 +5.234s - DEBUG: Create D2D/DWrite objects for rendering text.
 +5.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +5.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +5.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +5.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +5.250s - DEBUG: CreateFrameResources() Loop count: 4
 +5.250s - DEBUG: CreateSubsets
 +5.250s - DEBUG: Using 4 subsets per frame.
 +5.250s - DEBUG: Loading Collada Scene
 +5.265s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +5.265s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +5.265s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +5.265s - DEBUG: SceneRenderer: create new Scene
 +7.140s - DEBUG: SceneRenderer: resize buffer
 +7.140s - DEBUG: SceneRenderer: LoadPipeline
 +7.140s - DEBUG: SceneRenderer: CreatePSO
 +7.140s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.140s - DEBUG serializedLayout size: 428 buffer: 000001313A486680
 +7.140s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.140s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.140s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.140s - DEBUG: LoadPipeline: Creating Samplers
 +7.140s - DEBUG: SceneRenderer: CreateFrameResources
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.156s - DEBUG: Creating DX12 Test Window
 +7.172s - DEBUG: Resize called 800 x 600
 +7.172s - DEBUG: CreateSwapChainForHwnd()
 +7.203s - DEBUG: MakeWindowAssociation()
 +7.203s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.203s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.219s - DEBUG: Create depth stencil/view
 +7.219s - DEBUG: Resize Scene
 +7.219s - DEBUG: Entering Main Loop
 +7.469s - DEBUG: stop test, send close message
 +7.656s - DEBUG: Exited Main Loop
 +7.656s - FPS: 18373761790392664064.000000
